- Render Occluded Objects
- Визуализировать перекрытые объекты
The terms and expressions program 3DS Max. English-Russian dictionary. 2014.
The terms and expressions program 3DS Max. English-Russian dictionary. 2014.
Scene graph — A scene graph is a general data structure commonly used by vector based graphics editing applications and modern computer games. Examples of such programs include AutoCAD, Adobe Illustrator, Acrobat 3D, OpenSceneGraph and CorelDRAW.The scene… … Wikipedia
Shadow volume — Example of Carmack s stencil shadowing in Doom 3. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977[1] as the geometry describing the 3D shape of the… … Wikipedia
Sprite (computer graphics) — Part of a series on … Wikipedia
Herbert of Cherbury (Lord) and the Cambridge Platonists — Lord Herbert of Cherbury and the Cambridge Platonists Sarah Hutton The philosophy of Lord Herbert of Cherbury (1582/3–1648) and of the Cambridge Platonists exemplifies the continuities of seventeenth century thought with Renaissance philosophy.… … History of philosophy
Potentially visible set — Potentially Visible Sets are used to accelerate the rendering of 3D environments. This is a form of occlusion culling, whereby a candidate set of potentially visible polygons are pre computed, then indexed at run time in order to quickly obtain… … Wikipedia
Clipping (computer graphics) — Any procedure which identifies that portion of a picture which is either inside or outside a picture is referred to as a clipping algorithm or clipping. The region against which an object is to be clipped is called clipping window. Contents 1… … Wikipedia
test — 1. To prove; to try a substance; to determine the chemical nature of a substance by means of reagents. 2. A method of examination, as to determine the presence or absence of a definite disease or of some substance in any of the fluids, tissues,… … Medical dictionary
Painter's algorithm — The painter s algorithm, also known as a priority fill, is one of the simplest solutions to the visibility problem in 3D computer graphics. When projecting a 3D scene onto a 2D plane, it is necessary at some point to decide which polygons are… … Wikipedia
Ambient occlusion — is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Unlike local methods like Phong shading, ambient occlusion is a global method,… … Wikipedia